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This is a competitive
numeracy game that develops and tests students' confidence in basic
operations, against the clock, that proves to be both highly addictive
Players must fill in the empty cells in the grid according to the
numbers in the neighbouring cells and the operation that has been
selected. The competitive format allows for continual and constant
challenges, including performing against the clock, maximising the
number of questions answered and adjusting the complexity of the
numbers in the grid.
on integers test the user's knowledge of sums, products, highest
common factors or lowest common multiples.
> Questions on decimals test knowledge of sums or products Choice
to either sum the scores, calculate the product of them, record
the minimum or maximum score, or calculate the difference (when
only 2 dice).
> Choice of whether to be presented with the answer and then
have to locate the cell into which it needs to be placed - it's
the game in reverse!
Time limit can be varied from 30 seconds to 5 minutes.
> The target number of questions to answer can be varied from
5 up to 10.
> Numbers in the cells can be varied from Easy to Medium to Hard
teacher notes include suggested uses in lessons. Click
to view them.